![]() ![]() On the other hand, Gradius Rebirth felt more like Gradius II - a decent game in its own right, but pretty much everyone agrees that Gradius Gaiden was its pinnacle (at least, as far as classic Gradius is concerned). Contra Rebirth took after Contra III on the SNES - again, usually deemed the high point of the series - and turned out excellent. ![]() Konami's Rebirth series hasn't been quite as consistent. It was intentionally patterned after Mega Man 2, since that release was largely considered the pinnacle of the series, even though it lacked some of the features from the later games. Since they're obviously built to trigger a sense of nostalgia, they really need to put some effort into the actual design so it doesn't smell like a cash-in. The recent trend of retro updates is trickier than it initially seems. Castlevania: The Adventure Rebirth (2009) ![]()
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